War Stories | Blade Runner: Skinjobs, voxels, and future noir

Ars Technica
02/12/2019 | 10 min | NOT-RATED
In 1995, Westwood Studios set out to make a game based on one of the most beloved science fiction films ever made. They took a big risk, applying unproven technology and storytelling methods. Blade Runner wold go on to become of the highest-selling action-adventure games of all time.